﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProjectNocturnalFool
{

    class GameStateLogic
    {               

        public int selectedChar = Constants.INDEX_INVALID;
        
        public GameStateLogic()
        {

        }

        public void Update()
        {

        }

        /// <summary>
        /// If control information has a change of state it is passed here to determine if a change of game state is necessary
        /// </summary>
        /// <param name="ctrl">Control to check against</param>
        public void handleStateChange(ScreenLoad loadMessage)
        {
            ScreenMgr.Instance.OpenScreen(loadMessage);
            
        }

    }
}
